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Re://Leveling

A Solo Leveling inspired RPG game

Year
2024
Status
online

I designed the sound effects and the interface systems for Re://Leveling. Players build their characters, team up in parties for challenging dungeons and fight in PvP arenas, with a levelling system and skill trees that leave plenty of room to grow.

SFX Design

Sound effects

Combat sounds, magic abilities, environmental audio and character interactions for an RPG.

  • Combat

    Weapon swings and impacts, spell casting effects, and monster and enemy audio.
  • World

    Dungeon atmospheres, level-up and progression sounds, and interface feedback.
  • Main Menu Music

    0:00 / 0:00

    The main menu music of the game

  • Dashing

    0:00 / 0:00

    The sound effect played when the player dashes

UI/UX Design

Interfaces

An interface system that makes complex RPG mechanics easy to read and navigate, so players can manage their progression and everything around it without friction.

  • Character

    Stats and attributes, inventory management, and equipment and gear.
  • Game systems

    Skill trees and abilities, quest and mission tracking, and party and social features.
  • Main Menu
  • Character Creation Window
  • Dialogue System
  • Shop Window
Key features
  • RPG systems

    Character progression, skill trees and abilities, equipment management and dungeon exploration.
  • Multiplayer

    Parties for dungeons, PvP arenas, social features and guilds.
  • Combat

    Strategic combat, unique abilities and skills, boss battles and monster hunting.
What I learned

Re://Leveling taught me how role-playing games are made, from sound effects to clear interfaces for complex systems, and the challenges that are particular to the genre.

  • Audio design

    Combat effects, environmental audio, character interactions and progression feedback.
  • Interfaces

    Complex RPG interfaces, information hierarchy, user experience and accessibility.

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