SFX Design

SFX Design

Crafting immersive sound effects and musical scores. From anime-style bursts to realistic ambiences. All designed to elevate the experience of Roblox games.

Kart Warriors - sfx-design

Kart Warriors

Sound effects for the Dragon Ball and JoJo universes

Dragon Ball

Goku Kamehameha Preview

Video preview of the Goku Kamehameha special move

Goku SSJ Ultimate Preview

Video preview of the Goku SSJ Ultimate special move

Goku UI Ultimate Preview

Video preview of the Goku UI Ultimate special move

JoJo

Jonathan Sendo Hamon Preview

Video preview of the Jonathan Sendo Hamon special move

Jonathan Sendo Overdrive Preview

Video preview of the Jonathan Sendo Overdrive special move

Josuke Barrage Preview

Video preview of the Josuke Barrage special move

Josuke Ultimate Rock Wall Preview

Video preview of the Josuke Ultimate Rock Wall special move

DIO Muda Muda Barrage Preview

Video preview of the DIO Muda Muda Barrage special move

DIO Za Warudo Ultimate Preview

Video preview of the DIO Za Warudo Ultimate special move

Mega Dodgeball - sfx-design

Mega Dodgeball

Design of all sound effects and music for the game

Main Menu OST

The main OST for the game, composed of an energetic mix of drums, bass and electric guitar

Dodgeball Bounce

A minimalistic sound effect for the ball bounce, tailored for modification in game based on the velocity of the ball

Interface Hover

A hover sound effect for the interface

Interface Click

A click sound effect for the interface

Re://Leveling - sfx-design

Re://Leveling

Solo Leveling inspired, custom tailored sound effects for many systems in the game

Music

Main Menu Music

The main menu music of the game

Movement

Dashing

The sound effect played when the player dashes

Step 1

The sound effect played when the player walks, step 1

Step 2

The sound effect played when the player walks, step 2

Running Loop

The looped sound effect played when the player runs

Stepping on Grass

The sound effect played when the player steps on grass

Stepping on Stone

The sound effect played when the player steps on stone

Combat

Knockback Punch

The sound effect played when the player punches an enemy and they are knocked back

Bow Shoot

The sound effect played when the player shoots an arrow

Punch Swing

The sound effect played when the player swings a punch

Punch

The sound effect played when the player punches an enemy

Hand Parry

The sound effect played when the player parries an enemy's attack barehanded

Sword Parry

The sound effect played when the player parries an enemy's attack with a sword

Goblin SFXs

Goblin Alert

The sound effect played when a goblin is alerted by the player

Goblin Murmur

The idle sound effect played of a goblin

Goblin Bow

The sound effect played when a goblin shoots its bow

Goblin Ow

The sound effect played when a goblin is damaged

Goblin Death

The sound effect played when a goblin dies

Interface

UI Hover

The sound effect played when the player hovers over a UI element

UI Confirm

The sound effect played when the player confirms a UI action

Menu Open

The sound effect played when the player opens a menu

Menu Close

The sound effect played when the player closes a menu

Item Buy

The sound effect played when the player buys an item

Item Equip

The sound effect played when the player equips an item

Item Upgrade

The sound effect played when the player upgrades an item

Jojo Brawl - sfx-design

Jojo Brawl

A comprehensive list of sound effects and music for the game, interface sounds, combat sounds, and more.

Music

Main Theme - Vento Quiete

The main OST of the game

Lobby Music

The lobby music, a chill relaxing music with a mix of guitar and piano played in the lobby

Fighting Music

The fighting music, a fast-paced music of bass and electric guitar, playing when the player is in a fight

Intermission Music

A short, looped music played during the intermission between two matches

Interface

Interface Selection

The sound effect played when the player selects an interface

Interface Confirmation

The sound effect played when the player confirms an interface

Interface Abort

The sound effect played when the player aborts an interface

Crate Unlock and Opening

Loot crate unlocking and opening sound effect

Logo Clash

The sound effect played during the intro, where the game logo clashes on the screen

Arrow Intro

The sound effect played in the intro when the arrow shot up

Part 1 Characters

Jonathan Joestar - Hamon Charge

Jonathan charges his hamon energy through his breathing, looped sound effect

Jonathan Joestar - Hamon Punch

Jonathan punches an enemy with his hamon energy

Jonathan Joestar - Sunlight Yellow Overdrive

Jonathan's ultimate signature move, a barrage of hamon punches

Dio Brando - Wryyy

Dio's Wryyy, standing ready for a counter

Dio Brando - Laser Eyes

Dio Laser Eye special move sound effect

Dio Brando - Hinjaku Ultimate

Dio's Signature Hinjaku special move with ice and striking sound effects

Speedwagon - Even Speedwagon is Afraid!

The counter move sound effect of Speedwagon

Speedwagon - Cane Combo

The sound effect of Speedwagon's cane combo

Speedwagon - Blade Hat flying

The sound effect of Speedwagon's Blade Hat flying

Speedwagon - Blade Hat Voiceline

The voiceline of Speedwagon's Blade Hat

Part 2 Characters

Joseph Joestar - Clacker Volley

Joseph's signature clacker volley ultimate attack

Joseph Joestar - Tommy Gun

Joseph's uses his Tommy Gun move with a barrage of bullets

Caesar Zeppeli - Hamon Bubbles

Caesar launches his signature Hamon Bubbles around

Caesar Zeppeli - Barrier Voiceline

The voiceline of his Hamon Bubbles move

Caesar Zeppeli - Cutter Voiceline

The voiceline of a similar attack with Hamon Bubbles

Kars - Ultimate Transformation

Kars's Ultimate Transformation sound effect

Kars - Ultimate Transformation Voiceline

The voiceline that Kars says for his Ultimate Transformation

Stroheim - UV lights

The sound effect of Stroheim's opening UV lights

Stroheim - Signature Laugh

The many signature laughs of Stroheim

Stroheim - Full Ability Ultimate

The ultimate ability for Stroheim

Part 3 Characters

DIO - Teleport Counter

The counter move sound effect of DIO's teleport ability

DIO - Full Knife Ability

The sound effect of DIO's full knife ability

DIO - Road Roller

The sound effect of DIO's Road Roller ability

DIO - Time Stop

The sound effect of DIO's ultimate Time Stop ability

Jotaro - Full Ability Ultimate

The ultimate ability for Jotaro

Kakyoin - 20m Emerald Splash

The ultimate signature move of Kakyoin

Avdol - Crossfire Hurricane

Avdol's special move Crossfire Hurricane

Avdol - Yes I am Voiceline

The counter move sound effect of Avdol's Yes I am

Avdol - Red Bind

Avdol's signature special move Red Bind

Polnareff - Sword Throw Counter

The counter move sound effect of Polnareff's Sword Throw

Polnareff - Sword Barrage

The sound effect of Polnareff's Sword Barrage

Polnareff - Barrage Voiceline

The voiceline of Polnareff's Sword Barrage

Part 4 Characters

Josuke - Dora Punches

Punches of Josuke

Josuke - What did you say?

The iconic catchphrase of Josuke about his hair

Kira - Kocchi wo miro

The secondary ability of Kira

Kira - Bites da dusto

Kira ultimate signature ability

Okuyasu - Teleport Hand

The sound effect of Okuyasu's teleport hand

Okuyasu - Normal Hand Delete

The sound effect of Okuyasu's normal hand delete

Part 5 Characters

Bucciarati - Zippers

The sound effect of Bucciarati's Stand's zippers

Bucciarati - Counter

The counter move sound effect of Bucciarati's Sticky Finger

Bucciarati - Arrivederci Ability Ultimate

The ultimate ability for Bucciarati

Narancia - Lil Bomber Shooting

The sound effect of Narancia's Stand shooting

Narancia - Lil Bomber Flying

The sound effect of Narancia's Stand flying

Narancia - Volare Via Voiceline

Narancia's voiceline

Mista - Six Pistols Voicelines

Mista's Six Pistols voicelines

Mista - Six Pistols Shooting

The sound effect of Mista's Six Pistols shooting

Mista - Six Pistols Reload

The sound effect of Mista's Six Pistols reloading

Giorno - Tree Growing Counter

A counter move using Giorno's Growing Tree forgotten technique

Giorno and GER Voicelines

Various voicelines of Giorno and GER

Giorno - Requiem Stab

The sound effect of Giorno's Stabbing himself with the requiem arrow

Giorno - Dubstep Fart

The sound effect of Giorno's GER Punch

Diavolo - I am the Emperor Voiceline

Diavolo's voicelines

Diavolo - Only the result of your actions remain in this world

Diavolo - Short Time Skip

King Crimson time skips sound effects

Diavolo - World Time Skip

Diavolo - Full Time Skip

Ambience

Caves Low Frequency Ambience

An eerie ambient sound effect played in the caves

Cave Water Dripping Ambience

Ambience of water dripping in the caves

Lobby Chill Ambience

A relaxing ambient sound effect played in the lobby

Portal Ambience

A short, looped bass that you hear near portals

Misc Combat Sounds

Stand Summoning

The SFX played when a character summons their stand

Punch Hit

The sound effect of a punch hitting

Punch Whiff

The sound effect of a punch whiffing

NPC Hurt SFX

The sound effect played when a NPC is hurt

Saber Swingings

Swinging sounds for players, stands or NPCs that used a saber weapon

Gold Gain SFX

The sound effect played when the player gains gold

EXP Gain SFX

The sound effect played when the player gains experience

Misc Dodge SFX

A miscellaneous sound effect played when a dodge is performed

Death SFX

Every drum beat represented an appearing text, 'You' on the first beat, 'Are' on the second, and 'Dead' on the third

Misc Sound Effects

Portal Teleport SFX

Short sound effect played when the player teleports

Jujutsu Kaisen SFXs

Jujutsu Kaisen SFXs

Sound effects design for Jujutsu Kaisen inspired combat systems

Mouse1 5 Hit combo preview

A preview of the 5-hit combo sound effects

Satoru Gojo Hollow Purple

The complete Hollow Purple technique sound effect, including charge-up, release, impact sounds and voiceline

Sukuna Fuga Technique

Complete Fuga Technique sound effect including charge-up, release, impact sounds and voiceline. Video is for reference, audio is built on top of it.

The Undead Project

The Undead Project

A game inspired by Project Zomboid. SFXs for inventory, music, notifications, interactions, and UI.

Music

Alpha Version Tutorial Music

A temporary tutorial music for the game

Main Game OST

The main game OST

Inventory

Furniture Opening

Sound effect for opening furniture

Furniture Closing

Sound effect for closing furniture

Inventory Opening

Sound effect for opening inventory

Inventory Closing

Sound effect for closing inventory

Player Handling Items loop

A looped sound effect for player handling items

Item Pickup

A sound effect for player picking up items

Interface

UI Click

Interface click sound effect

New Objective Notification

A notification sound effect for new objectives

General Notification Sound

A sound effect for general notifications

NPC Talking SFX

A sound effect for NPC talking

Miscellaneous

Radio Voicelines

Radio voicelines for a military game. I mainly did the editing and radio effects (I have no idea what they say)

Radio Voiceline 1

Radio Voiceline 2

Radio Voiceline 3

Radio Voiceline 4

Radio Voiceline 5

Gold Coins Effects

Various gold coins effects

Gold Pickup

Gold coins being collected.

Gold Counting

Gold coins being counted.

Car Engine Sound Effect

The sound effect of a car engine starting and idling

Car Engine Full Example

The sound effect of a car engine starting and idling